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baroque.

9.29.2008


hooray for games that used to be cool. baroque s a cheery post-apocalyptic dungeon crawler for saturn, ported to the playstation1, and recently remade for playstation2 in a less than enjoyable action game. the original was a first person i-can-see-my-sword sort of kings-field-in-hell dear-god-what-is-that-a-fish game. i really enjoyed it, possibly because of the similarities to smt, plus i'm crazy for cyberpunk. theres really not enough good cyberpunk content in the world. the playstation two remake felt like "square-action-games presents baroque" with less than inspiring combat, boring repetitive not-as-cool scenery, and awful, awful voice acting.
hardcore gaming has a good page on both baroques.

so today in my boredom i went around looking for baroque-y stuff on the internet, and there really is not very much at first glance. i'll keep on it and add t this list overtime, as i am doing with smt links.

baroque shooting game
http://www.sting.co.jp/play/baroshu/index.htm
really only the time trial version is available, and that mayactually be all that will ever be available short of tracking down what i'm sure is a very rare game. ive chacked the internet before and come up with nothing.

theres some other cool stuff on that page, including lame clocks, and this little desktop guy.
http://www.sting.co.jp/play/baroshu/pc_omake05.htm

looking at videos now, it seems the wii version might not suck as much.
theres also the visual novel baroque syndrome, which is considerably easier. since you don't do anything. cool pitchurs tho.

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posted by javihyev
12:50 PM

0 comments

shin megami tensei imagine.

9.15.2008



i really should talk about something else. regardless, the shin megami tensei mmorpg is being localized to north america by Aeria games, dispite the icredible lack of information on the Aeria site. im pretty excited about, what with my obsession with the games and lack of mmo to play since granada is too pretty to play on my laptop, and my connection on my desktop is crap. but im looking forward to smti. especially because theyre using nocturne designs.

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posted by javihyev
11:59 AM

1 comments

megai tensei stuff.

9.10.2008


in my quest for some translations of the earlier games today, i hit a few very nice finds. first off, turns out as of march 21 someone decided that they would tell the world that they were translating kyuuyaku megami tensei. which is awesome. http://kyuuyaku.blogspot.com/

second, in addition to the sprite site that i posted last week or so, i found another with literally all of the sprites from all of the sprite based games,even soul hackers and the windows giten megami tensei. which is also awesome. even the originals, majin tensei, and the three psx personas. http://f46.aaa.livedoor.jp/~aqul/aton/

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posted by javihyev
1:47 PM

0 comments

japan ruins.

9.03.2008


totally forgot about this site and then went on a hunt for it today. this site is a huge photo gallery of abandoned japanese buildings, industrial and otherwise. some wonderful cyberpunky dystopian stuff as well as abandoned temples, villages, schools and so on. visit here.



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posted by javihyev
12:59 PM

2 comments

megaten sprites.

9.02.2008



so for the six of you i know know what shin megami tensei is, here's one of the gems i came up with in this digital world. this is a sprite repository for the first three shin megami tensei games, complete with pretty much every enemy sprite in the game. also if you like dragon quest, theres some famicom and snes sprites underneath the shin megami tensei sprites. get em here.

posted by javihyev
7:35 PM

0 comments

reflex.


pixelshmup enthusiasts siter skain have finally released the full version of reflex, the triggerhappy shield based space shooter. i remember enjoying the demo of this game quite a bit, though this version is notably more difficult, albeit notably more complete. full download at doujinstyle.

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posted by javihyev
11:12 AM

0 comments