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neo classical

3.30.2009



a shmup i never thought i'd find, modeled after a pretty kickin ps1 rpg, baroque shooting takes the crazy enemies of baroque and puts you behind a cupid looking thing with an upgradeable gunstar heroes combining elements crossbow and charges you with the task of killing everything for no reason, to which i hope all of you would answer yes. get to it.

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posted by javihyev
9:54 AM

0 comments

flashmupp. (intentional im just funny like that.)


a typical wednesday afternoon exhibits a good deal of cho worship, in the form of not only exploding anemy shard similarities and the rrootage normal version bombs and a great example of someone else other than that bulletminded azn regurgitating shmup systems into the flash environment at an acceptable speed. check it outttt. hur.

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posted by javihyev
7:46 AM

0 comments

3.23.2009


another perusal of kenta cho's flash doodlings has produced two games, both basically built on the same engine but with different controls, both interesting examples of flash shmups.


posted by javihyev
9:27 AM

0 comments

ZOOMYBOOTS.


renewing my somewhat less than enthusiastic faith in indie developers comes this beautiful project that i cannot wait for. my favorite of the zeldas ive played, and nostalgic out the proverbial ying yang, this person has decided to completely rerender everything from links awakening into 3D, the deligious kind of tiny isometric 3D i love so much. i cannot wait. i said that i know. go check it out. here.

posted by javihyev
8:26 AM

0 comments

attttttire.

3.09.2009



for those of you who don't know, theres this english chap who's making some wonderful quality tshirts, most of which are shmup related, or at least videogame related. ive not got much money, and soon to have even less, so i havent had a change to pick one up myself, but as soon as i can i most likely will. andyway. chack them out, theyre pretty rad.

posted by javihyev
8:26 AM

2 comments

strikers 1945.


the sped up cracked out 1942 clone/homage/ripoff/whathave you strikers 1945 presents a very basic and simple executed premise. you are a plane, you have to shoot. there are almost no gimmicks or scoring strategies, short of just not getting shot, or possibly the charge shot which varies in usefulness from ship to ship, my personal favorite being the first ship with its "ill stay here and shoot this whole side of the screen so you can worry about less, though in later levels the charge time, however minixcule, still leaves you open for smashing. another notable difference or aspect of this game is almost a darius throwback, the final couple of bosses straying from the robotic mech warship design of the early levels and replacing them with giant pallete retarded crabs who shoot too fast. an obvious psikyo game, with the same powerups as nearly ten other games on the hardware GUNBIRD YOU KNOW I SAW THAT. just kidding gunbird. a fun fifteen minutes. i think it took eleven credits my first whole run ever. pretty lame right.
i need to learn how to be better at these games.
but no matter.
uh yeah.
check it out.

posted by javihyev
8:17 AM

0 comments

4k bio wars.


just a notable little shmupy thing that i found thanks to the glorious blogs i read each day, this shooter features pretty much nothing except an automatic complete level down every time you get hit, as well as some interesting and im convinced randomly generated little line based enemies, and the basic powerups with an interesting shot level up graphics. you can change forms with period and comma too, in adition to arrow keys and space as main contorols. could be pretty rad if expanded upon, but is intentionally small due to the nature of the contest, in that it is only 4k. chack it outtttt. here.

posted by javihyev
7:10 AM

0 comments

dimawhat.

3.04.2009


i very much enjoy realizing ingrown shenanigans in shooters that actually increase their depth. somehow i overlooked this interesting one in the game dimahoo, a fairly straight forward one with four characters including one with a giant comb sword for his pompadour and a group of necromancers that kind of suck. you fly around a fantasy world and make swiss cheese out of dragons and tanks and the like. the gimmick i discovered was that there is a charged shot with a motive. holding down shoot charges your shot, realeasing a special attack that transformes destroyed enemies into items. the items vary depending on the level of the charge, as the longer you hold it the higher the level. you can get all kinds of items, mostly weapons and armor, but also some joke items like a little cow and certain kinds of food. i didnt notice the unlocking of these items actually benefitting you in any way, but it adds another level of challenge to the game when you try and navigate bullets you dont have to for the sake of picking up the best items. when you finish it shows you all the items you picked up in your run, so you can brag about the items you got. its a simple gimmick that adds a good bit to the game. i good solid game too.
im going back through some of the shooters i used to play so expect more reviewy stuff like this i guess.

posted by javihyev
9:56 AM

0 comments

3.02.2009



amazin.

posted by javihyev
9:41 AM

0 comments

3.01.2009



kenta cho is one of my heroes.
here.
this site is pretty amazing, with an online open source presentation of flash games and applications that people can make and share and i assume edit.

posted by javihyev
9:49 AM

0 comments