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more what?

5.31.2009



shin megami tensei you say?
id love to. a small repository of scans.

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posted by javihyev
8:34 AM

0 comments


some rad artworksszssz.
hur.

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posted by javihyev
8:08 AM

1 comments

airplanes and triggerhappy ladies.

5.20.2009


oh progear you and your nonsense. this shining happy shooter from cave is one of their two shooters notable for their horizontal progression through levels, the other being deathsmiles, a game i have not had the pleasure or ability to play, thanks to microsoft and their region lock. regardless, i do have this game to play, and hate, because i force myself to clear a whole level no deaths before i get to the boss, which at the fourth level becomes ridiculous, and even more frustrating as i nearly cleared it on about my third try but then died a stupid death one ship from the end of the level. that level is particularly frustrating because as the game is horizontal, cave was like "hey lets up the difficulty and make this level vertical" and some programmer was like "you know, i dont want to code in a function where you turn vertical ill just leave the ship and its bullets sideways." thanks guy. yes you remain sideways, relying heavily on your hold shot and possibly your wide shot, should you have chosen the first pilot. if you try and play the level like a vertical shooter, the game ganks you with bottom spawns that actually fire offscreen into you should you sit at the bottom of the level to dodge bullets. that and a fairly ambiguous hitbox make this level a multifaceted bitch. the game itself is pretty okay, not my favorite cave, but then ive said all this before though now i am actually assesing gameplay aspects to make this blog more interesting. the scoring system is pretty rad, hold shots producing gems and normal shots producing rings, with bombs depleting scores but giving you upwards of 20,000 points should you hold on to enough of them. ive also been toying with player combinations, "gun"+ "nail" being my original preference, though ive been trying to branch out to others, using the weaker wideshot "ring" + with the slowpowerful "rivet" which is both helpful and not. the real benefits to the combinations are combining a normal speed and slowed speed that are comfortable, as it seems each combination has a different slowshot speed, missles being the slowest and my least favorite. the art is okay, its a little too anime for me but i suppose they can't all have giant catspiders. a good game, one i wil continue to observe and force myself to fail at.

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posted by javihyev
7:42 AM

0 comments

mamama.

5.19.2009



back into some of my shmuppy habits, i picked up mars matrix for the dreamcast the other day and found that it had some features that greatly changed how the game could be played, leading to some interesting conclusions on how i play shmups. the right trigger i believe auto pierces over and over, only factoring in pierce reload time. this technically should be stupid overpowered and make the game too easy, but the disjointed unaimable incredibly short ranged weapon really interrupts the flow of the game, as it is traditionally something i only use rarely or on accident, when the game forces me to as i begin streaming fire. there is also an autofire function, but autofire generally makes me sloppy and i error more often. also notable additions are gallery mode which i do not know how to unlock exactly past buying the function itself, the ability to buy more credits and lives, as well as level playthrough videosTHE COMPUTER DIES TWICE, invincibility mode, which would just make to game too easy though easier to get your gun higher than six, which is the highest ive ever managed to get it, and the addition of a second version of the game which i feel is kind of the rejected sprites version, or the we made dodonpatchi version. but takumi manages to pull it all off smoothly and ridiculous with the bullets still doing their best to make me crazy. someday maybe theyll make me a new shooter to hate and play over and over and over again. maybe.
also sorry for lack of posting. maybe more insightful things like this.

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posted by javihyev
6:51 AM

0 comments

this makes me want to play bayonetta.

5.05.2009


posted by javihyev
5:37 PM

0 comments

BEST ACCIDENTAL GAME EVER.

5.04.2009



FIST OF THE NORTH STAR MMO.
i now have a mission to sign up for this game somehow and pllay it until my fists bleed.
need to fix laptop. first. need usb disk. NEED MAN RAGE.

posted by javihyev
8:23 AM

0 comments

RISE.

cave seems to be having a bit of trouble these days making their arcade masterpieces more accessable in general, with apparently highly buggy versions of dai ou jou black extra and the upcoming ketsui port which i believe is still ds only which is total nonsense in my opinion but regardless i am happy to discover that mushihime sama is on its way to the 360, though thanks to microsofts hate for humankind, regionlock will hinder me from probably ever playing it. another hilarious not is that SNK is in the process of developing a shooting gae based on king of fighters characters, which sounds like a dojin game to me but hey whatever makes you happy. im sure characters i want in it will not be and the main characters that have always been the main characters will remain the main characters I LOVE YOU K999. also sorry for not posting ill try and make up for it.
i still have to hit up shootthecore and find some downloads for you three.

posted by javihyev
8:05 AM

0 comments

also this.


game is going to be ridiculous. and probably terrible.
ly awesome.
check the trailerrr.

posted by javihyev
8:00 AM

0 comments

still catching.




amazingly amazing music video.

posted by javihyev
5:54 AM

0 comments

catching up.

and another.
this one is a pure noise generator, white brown or pink, in an endless stream online.
check it.

posted by javihyev
5:52 AM

0 comments


sorry for the downtime, school and work and moving and such.
but heres a pretty rad comeback. photoshoot of bikepunks jousting and generally doing dangerous and mindless things. here.

posted by javihyev
5:46 AM

0 comments