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n-n-n-night raid.


i LOVE this game. those with knowledge of shmups no doubt have heard utterings of mars matrix. mars matrix is really really hard. there are bullets everywhere. i have a story about mars matrix but that can wait until the end of this review.
night raid is made by the same company as mars matrix, takumi. takumi also made giga wing. night raid is very similar to mars matrix, and has the same sort of scoring mechanic, bullets are everywhere, and would have the same hardness as mars matrix, except for one thing. night raid bullets move three times as fast. these bullets move extremely fast, where as mars matrix mostly moved at a normal speed. this makes night raid considerably harder. that being said, the game has a mechanic that helps you cope with this, much like the bullet grabbing mechanic in mars matrix. you can attatch to an enemy and smash into them, and any bullets you hit turn into the equivilent of medals. if there are multiple enemies around, your ship will combo off of them, chaining smashes together. this is in addition to the conventional clearscreen bombs.
the graphics are well done, and use a battleship sort of theme, allowing them to still look interesting even though they are very simplistic polygon models. there are also some sprite based graphics, mostly the main ship.
the soundtrack for this game is straight metal. awesome.
this is one of the best psx shooters that noone knows about. a great great shooter.
final note. its really effing hard.

oh yeah.
the mars matrix story.
so i have this friend,
who shall remain nameless.
his brother, has aparrently beat the last level of mars matrix without dying. also aparently, in the playthrough video, the computer player dies twice. now, this is all well and good and im happy for the guy. BUT.
anytime i accidentally mention mars matrix, i have to hear this story. every time. its almost like....my friend forgets that hes told us this. so i have to hear it every time. im not even kidding.

the computer dies twice.

posted by javihyev
8:29 AM


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