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the double shooting: pseudo second thoughts.

1.02.2008


i played raystorm about a year and a half ago, before i enjoyed shooters as i do now.
i thoroughly hated it, and proceeded to throw away the disc i had burned it onto, as well as raycrisis, which i assumed to be about the same, but did not play.

about....uhg.....several months ago. i redownloaded raycrisis and found it to be utterly fantastic. i then more recently learned about a simple 1500 compilation disc with both raycrisis and raystorm, and for the sake of saving space, i decided to download it.


hoowow. so. upon replaying raystorm, after having played several siter skain games, most notably altynex i think it was, and playing the original, layer section, i extremely enjoyed raystorm. looking at it from a different perspective, what starts out as a generic shooter with an interesting mechanic ends up being one of my favorite psx shooters, easily breaking into the top ten.

this game polishes the generic space shooter in many ways and greatly uses its layered mechanic especially in one of my favorite levels, the battleship field. any shooter that lets me utterly destroy battleships without a thought gets a good rating from me. the enemy and boss design is fairly interesting and is a deafening breath of fresh air after playing soldner x. the levels vary just right, ranging from cities to oceans to massive space encounters with bosses that look a secretly lot like certain gundams from certain movies regarding certain captains who are adored by a certain little girl not to mention any names chars counterattack cough. that along with awesome miniscule level details, such as a waterfall or a massive background architecture, make this game pretty enjoyable. not quite as pure awesome as raycrisis, but still very well done.

go play it.

posted by javihyev
12:16 PM

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